When GGG first revealed Path of Exile: Ultimatum on April 8, many
fans had a positive impression of the new alliance and its improvements
to the previous content, and they will contribute their wallets to POE
Currency. Path of Exile has already It has gradually become one of the
most successful and frequently played action RPG POE Currency of all time,
thanks in particular to the frequency of adding new content to the game
and the frequency of constantly changing metadata balance patches. The
same is true of the Ultimatum, Path of Exile players warmly welcomed its
announcement.
GGG continues to work hard to turn every Path
of Exile expansion pack into a blockbuster, which can be displayed only
by viewing all the newly added trailers. Heist is a very ambitious
alliance with a lot of content and players to do, new loot, new gems,
new game modes, improved old content, and 13 new NPCs in a patch. This
idea is great, but in terms of quality of life, problems, failures,
etc., the execution is quite lacking. The alliance feels a lot like some
kind of public testing content, not a real expansion.
The
problem with the ultimatum is that although this concept is great and
fits perfectly in the world of Path of Exile, the way it is actually
played for players can be said to be unbalanced and unable to provide an
interesting experience. Most of the time, because the halo has a great
influence on rare monsters and low-level enemies, the player will
eventually run in circles, trying to survive long enough to end the
challenge, or when trying to fire some spells at the enemy or when they
move. Attack them. The ultimatum is considered a very interesting
league, but one problem players endlessly ask Grinding Gear Games to
eliminate (ie, the halo accumulates on the enemies, making them immortal
powerful that they kill the player in one hit) Has a huge impact on the
fun of the league.
GGG should look at the community, pay attention to quality of life issues and game imbalances, and actively respond to the needs of players, so that players will willingly Buy POE Currency for their characters and game items.
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