A Cleric acts as the support class for the game from yansihan's blog

Tier 3: Three Cost Spells Magic Missile - 10 individual missiles that do Dark And Darker Gold Coins damage (12 each), stops when you move. Haste - Target gets extra movement and action speed for 12 seconds. Casts on self if you are alone. 


Tier 4: Four Cost Spells Lightning Strike - 4 second delayed lightning strike special, targeted AoE. Invisibility - Target becomes invisible and gets extra movement speed. Casts on self if you are alone. Fireball - Large AoE attack with big damage. 


Tier 6: Six Cost Spells Chain Lightning - Chain spell damage that inflicts other enemies within 400m up to three times (careful, this will inflict you if you are the only other person nearby) You can find out even more about the Wizard in our dedicated Wizard build guide.


A Cleric acts as the support class for the game - however, the Cleric also moonlights as a mace-wielding Paladin-type that deals excellent Blunt damage and extra damage to the Undead. You can equip four perks at a time with new perk slots opening up at level 0, level 5, level 10, and level 20.


Any viable team of three players will want to include a Cleric as it can make such a difference in a PvP fight or against some of the games harder bosses and in team fights. Much like the Wizard, the Cleric relies on the Spell Memory system to cast spells.


Even though the Cleric is viewed mostly as a support class, its also completely viable in solo play because of the Brewmaster drunken Cleric build. This allows you to apply self-buffs with Ale and your various spells, and then equipping a weapon like a Quarterstaff to cleave through multiple enemies.


Here are all the Cleric perks in the game. 


Physical attack power up by 5% when attacking with a blunt weapon Your character cannot get drunk, does not have the downsides of alcohol Heal yourself while healing others, you get 15% heal back on your character Reduces all incoming damage types by 3 overall Protection from Evil.


All harmful debuffs and effects duration reduced by -20% Grants 25% health back to allies you revive, you do not need to offer your own health at an Altar of Sacrifice to revive an ally Extra 20% physical damage against Undead monsters The Clerics key perks really focus on healing - perks like Kindness and Advanced Healer are good for a beginner class loadout.


Heres a breakdown of the different Cleric abilities. Much like the Wizard, you will need to include a Spell Memory on your ability bar. 100 base magical damage to all Undead monsters within 7.5m Close range damage and movement speed reduction, need to be within 4.5m of an enemy and targeting them directly, deals 30 magic damage and reduces movement speed by 20% for 5s 


After activating ability, you deal +10 magic damage to all enemies for the next 7 seconds Here are all the Cleric spells in the game divided by buy Dark And Darker Gold their tiers.


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