The PKing group of OSRS Gold
was once a decent bunch of people back when the old wilderness existed.
The first thing we would do was to ask "dm?" We then asked "dm?" or
"fight?" before we attacked another person. We wanted them to be ready
and for us to have a enjoyable, fair, and uninvolved fight.
People
will DM. In many cases in RuneScape these times, I'll request anyone
"dm?" You will get a response of "sure" or "yes" within minutes.
We
also put our top accounts to each other, our mains. This was more fun
since the stats were balanced, so it was an actual battle, and it was it
was fun to watch range beat mage, and mage beat melee, ect. We now have
pures that are totally unbalanced, and it has just made PKing less
enjoyable.
Is it me or has the PKing community lost its integrity
over the past years? These are just some of the examples that I have,
but I'm sure there are many others. Do you think this authenticity will
be reinstated by bringing the old wilderness back, or do you think it's
just going to become an area for people who are annoyed on RuneScape?
Many
people may not consider all the items apart from things that have
changed since 2007. I was thinking of the following: I believe that 2007
still was a small screen with a a limited field of view. It was
necessary to constantly alter the camera. Players can now see other
players without worrying about the camera.
Wilderness wall.
Dropping items is easy for everyone to see. The advancement in
technology is enough to prove it. People with faster/better
connectivity. YouTube was very popular back then. But it has grown in
popularity since. Many people want to make videos in order to "compete".
Duel Arena now has a f2p price. With the staking back being going back,
can it stay the same way?
My personal favorite is the old bone
yard is gone. We hope it returns. Are new players aware of some of the
places that were used for battles? Dark castle was empty. I had a larger
list of things to add but it's now empty. It's possible that other
people have more ideas.
The Guide: We always observe
these clans of merchants select certain items every few days and then
wait a specified time to sell them at a higher rate. This is because
they make profits and everybody else suffers from inflammation.
What
does a clan leader look at? How does one determine which item is the
best for merch? It's easy. jagex has the answer. You can find the Grand
Exchange section here. In this section of the runescape website, you can
see various things such as the rising and dropping prices of the
current in-game market for runescape.
It's likely that the 'Price
Drops section is what you'll be looking at. It is here that you'll find
the top products to sell. This is the most straightforward and reliable
method of earning money. Others are also aware about it. The more you
buy and the more players purchase, the bigger the prise rises.
Here
are some suggestions for using the 100 most sought-after item drops.
There are numerous items on the market which you cannot purchase, such
as 'air runes. Make sure you save your money for things such as armor,
ores or raw fish, as well as other raw materials.
When you have
found the item of your choice, be certain that it has not decreased in
value in both daily and monthly, for if it has decreased since 180 days
ago the item is likely bound to keep going down in pries except for a
certain type of item that I will be talking about in the next section.
Don't buy anything that has dropped more than 4% over the last 7 days
because I have experienced massive losses in the past when I rely on
these items.
Special Items(Usually not marked on the top 100)
There are some particular items, like certain kinds of fish, or ores
most people will never see in the top 100 list because as they do
decrease at a fast rate, it's not enough to be found on the list. This
is where merchant clans earn the majority of their money. They will
spend about an hour researching prices for items that are famous for
rising from rock bottom in just three days.
One can do this
either one of two ways... look on the internet for these types of
items(I will give a brief list to those interested) or using a program
designated to finding the top of the top merchandise for the week. (I
have seen one. It's on my laptop, as it's homemade). These items can be
very hard to locate, even though most of them are essentials like food
and "skilling". Here is a list of what I consider to be the most
valuable items to merch over short periods of time, just get some of
your friends in on it so that they can assist you in raising prices by
purchasing more of the same kind of product!
Here are my top ten
merchandising partners. This is just a list of the top ten runescape
merchants I merch with. I'm now focusing on investing my money into
skills and not runescape. All the best! Good Luck to everyone! (Oh and
sorry if I posted this in the wrong place and transfer it to the correct
location if you have to)
I'm not sure what to say for the female
voice. I don't know who the person behind the door is, but maybe
someone from Zaros. I just hope that it's a fascinating person and
there's a motive behind it. Strike, fight and kill. Keep up-to-date.
I'm
praying to God they use there random dungeon generator to add an extra
challenge before the boss. AS for teamwork, why not have an element
where the player is disabled one player while another needs to remove
them, it's the most straightforward method. You could make use of random
dungeon generators however they would need to be at highest level for
all the tasks. That way you wouldn’t have to deal with the issue of the
dungeon being shut off due to half the dungeon was abruptly closed.
I
think the disabling idea would be great and tie in well with the idea
that we need teamwork. To'kash's Deep Freeze Attack could be altered to
focus on one player and not melt for an infinite period. This will
require players to work as a team of two.
I envision tougher
bosses getting lots of Dung-style bosses with little that you can do to
win. Certain bosses will likely be less effective than others (Lexicus
is one that comes to mind) however I believe that varying the methods
needed to kill bosses would be a great step towards more interesting
boss fights.
Jagex and The Dangers of a Half-Assed Wildy
In
light of the recent controversy over the revival of the wild, I'm going
to take a more indepth look at what this could mean to the game, and
how the new rules that have been introduced over the last few years
would clash with what we now call "the wild" and the problems this
brings up.
Let's first discuss the wilderness borders. There was
never a safe zone prior to 2007. This wilderness design is the most
fundamental, and it also includes safe zones. Now while you could argue
that these should stay, they interfere with the flow of current pvp
fights. It is promoted to hop into a secure zone and it also
concentrates on fighting them.
In addition, it is a detriment to the goal. The issue is whether we will see a new wilderness design within BH worlds Buy RuneScape 2007 Gold
the previous one. Another issue is that The current activities that
occur within the wilderness aren't permitted. Are they staying or going
and what impact will this have.
The Wall