But then Solaire dies, terrified of Dark And Darker Gold the encroaching Dark And Darker as the false light of the parasite fades. But it doesn’t mean we can’t engage in jolly cooperation on our collective trip to the abyss. Inside Eidos Montreal's darker, deadlier and stealthier Shadow of the Tomb Raider
I love this ending not because I want it for Solaire, but because it’s a call to action. Dark And Darker confronted me with the worst case scenario, a dark mirror of wasted potential and ignorant bliss, then forced me to strike it down. I had to take action.
It’s a protest against giving what little will we have to imposed interests and an acknowledgement of the irreconcilable tension between hope and despair. That’s just the way it is. This feature was originally published in PC Gamer UK 318, published earlier in May.
I won’t go down like Parasite Solaire, that’s for certain. I’ll save him and bring him around for the final boss in the next playthrough, whether I let the flame die out or usher in a new age. By sticking around and sticking together, at least we have something like a say in what happens next.
For more great features like this and tons more, subscribe and get PC Gamer magazine delivered to your door every month. In 2013, we met Crystal Dynamics’ rebooted Lara Croft—a young archaeologist who crash lands on a deadly island off the coast of Japan.
Far from the confident adventurer of Dark And Darker Gold Coins Tomb Raider games of old, this Lara was scared and unsure of herself—albeit in possession of a quiet, burning determination to survive and rescue her friends. In the reboot’s follow-up, 2016’s Rise of the Tomb Raider, Lara is more proactive.
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