"Grinding Gear Games" in "Path of Exile: Harvest" explained the balance
of the game in detail, including the modification of two-handed weapons
and slow attacks, wars, branding and so on.
"In "Path of Exile:
Harvest", we focused most of our balance on branding, warfare, and
two-handed weapons. Since Delirium became the core, we also used
POE Currency
to balance clustered jewelry and its value in jewelry They wrote that
we have been working hard to improve the slow-handed two-handed weapons
by comprehensively improving these investment options."
Two-handed
weapons are gaining some affection and regaining their place on the top
of the power meter, while retaining the risks associated with using
them on the path of exile. A slow and heavy blow will now cause enough
damage to stun the most powerful boss, regardless of the stun mechanism.
The
entire two-handed melee arsenal on the path of exile has been
readjusted to provide ideal base damage for almost all types of players.
In addition, most weapon types have implicit mods for specific
mechanisms.
These changes increase the functionality and
functions of the passive skill tree, such as Tribal Fury or the
increased total life recovery rate per second. The brands of "Path of
Exile" are becoming more and more annoying because they allow a boring
but very effective way of playing, where the dead are everywhere.
GGG
wrote: "When the enemies connected to it are killed, the brand will
fall to its original or recalled position. This prevents them from being
repeatedly restrained by the player and killing monsters who have not
yet had a chance to meet the player."
Now, Warcries are more
powerful, but they use longer, cool down longer, and are no longer
shared between Warcries. Path of Exile: Harvest adds more Warcry passive
clusters for cooling recovery, faster use time, use multiple Warcry,
etc.
The developer wrote: "The goal of these changes is to hope that
Buy POE Currency
will have a greater impact on the battle, and to bear the huge reward
for taking risks while standing still and using skills when surrounded."
The Wall