Regardless of the lockdown, we wished to
buy Kamas Dofus Retro keep on enhancing your gaming experience by adding new features and applying bug fixes that should be to your liking. We'd love to give you more details about a number of them, although every one the changes in this upgrade are offered from the changelog below. In response to this host merger's being postponed, we intervened to allow you to reset your attributes by going to see Otomai, without needing to perform the"Another Means of Transport" pursuit, which requires the participant to supply 2 Dragoturkey certificates. Players with a character over level 81 will no longer be required to purchase a Magical Orb in the shop. Once the merger is completed the quest will get mandatory again.
"You can't enter as there are too many people." How many mice had been thrown against walls at the sight of the message? Way too many! From now on, there will be no limits on accessibility, as is true for any map in Dofus, and players will be able to launch up to stones concurrently instead of 20 previously. Additionally, we intervened to allow players release a soul stone"each time", without being forced to attempt several times. Following a dungeon with buddies in the day, you will be able to followup in the stadium without any difficulty (even though until now, you were counting on the arenas being overloaded so as to sneak off and create a sneak at the marketplace unnoticed).
In order to make the servers viable in the long term, we decided to correct the NPC resale costs of some items. Here, we're using the feedback from DOFUS 2 in order to balance the natural mechanisms that create and ruin kamas. If kamas weren't destroyed, servers could get"old" much quicker. We're aware that the practice of dropping Gobball Legs **** to sell them on cooked into an NPC to get 5,000 K/u had become popular, however, that contributes to artificially generating large sums of kamas with no participant marketing the lost meats. Therefore, the player does not have to diversify their activity and is not subject to supply and demand, as is true for the rest of the resources they can acquire. This just wasn't good.
Several weeks before, we polled the community on altering spell and harvest animations when the participant is riding a Dragoturkey. Despite a little reluctance from some players on the discussion, the result of the survey was apparent! A very large majority of gamers (75 percent ) are in favor of this change that will affect the Remastered pack along with the"classic" variant. Thanks to DUSK, who resigned so it might be applied in version 1.32! We're also asked to locate an alternative to"anti-lag". For those who don't understand what it's about,"anti-lag" has been a choice from the altered customers ahead of the Retro servers came online (recall that any alteration of Dofus client is currently prohibited and warranted ); it only eliminated spell animations so spells could be cast in series without awaiting the animations to finish.
As players got used to it, they felt that eliminating this choice turned into a step backward in the gaming experience. We made a decision to do it, so you do not need to await a spell animation to finish for you to cast it again. Note that only certain spells are changed, as you already didn't need to wait around for quite a few spell animations to finish for you to throw them. This is a satisfactory solution, as players get fluidity when keeping the fun side of animations. In addition to this are other improvements which will make your battles smoother than ever! Now there's no excuse not to
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