2. Walls and Barricades
Role in Combat:
Walls or barricades are more substantial obstacles compared to Path of exile currency pillars and can provide better protection. These can be natural features of the arena or constructed barriers placed by the game’s mechanics (such as destructible walls in specific encounters).
How to Use Them:
Cover from Range Attacks: Like pillars, walls can block projectiles and homing abilities. This allows you to temporarily escape high-damage, ranged abilities, giving you space to heal or reposition without taking damage.
Interrupt Bosses: Some bosses or enemies may charge up powerful attacks. Using walls as a barrier can interrupt their targeting and buy you time to either avoid the attack or prepare your counter.
Strategic Retreat: In situations where you need to Path of exile currency for sale retreat or regroup, walls provide a solid defense, allowing you to reset your positioning and reassess the situation.
3. Traps and Hazardous Zones
Role in Combat:
Certain arenas may feature environmental hazards such as spikes, poison pools, or fire zones that can damage players if they step into them. While these areas can be dangerous, they can also be used to your advantage.
How to Use Them:
Force Enemy Movement: By positioning yourself near a hazardous zone, you can force enemies to either stay away from the danger or move into it. This can be especially useful for kite tactics—leading enemies into traps or burning ground areas, which can cause substantial damage to them.
Avoiding AoE Abilities: Some enemies may have AoE abilities that cover large areas. If you spot a hazardous zone or trap that overlaps with the enemy’s attack range, you can use it as a safe haven to avoid getting hit while still being able to deal damage from a distance.
Manipulate Boss AI: Some bosses or elite enemies may be forced to move in specific patterns. You can use traps and hazards to influence their movement or force them into certain areas of the arena, making their attacks more predictable and easier to avoid.
The Wall