I don't concur that
OSRS gold is inherently worse compared to other hobbies. If it brings you joy and fulfillment, that is great. It is all subjective. However, I think that it's important to acknowledge that OSRS has attributes to it that makes it effortless to become addicted (low effort but high time input requirements, the RNG/gambling element). And it isn't quite as straightforward as somebody allowing it to control their life. Activity can get addictive. Finally people will need to take personal accountability to enhance their own lives. Not saying that means we should demonstrate a lack of compassion or withhold help, but endangering the action is straightforward an out for not finally looking in the mirror and blaming yourself. That is who messed up: you.
I believe that's a very naive approach to examine the matter. The act of gambling doesn't introduce a foreign chemical into your body, but it can still be incredibly addictive to a. There is no need to frame it at the dark & white manner that you are doing here. Addiction does not stem only from either the person or the action, and"attribute" does not need to be assigned to one. Addiction is an unfortunate situation, which many people are more predisposed towards, which transcends logic and willpower. Fortunately, judging by your comments, it seems like you have not struggled with it, which is very good. Have a step back and enjoy that, since it's a tough existence.
Assuming I've never suffered from addiction is equally naive in and of itself and untrue. It is precisely because I have that I know I had no one else to blame but myself for allowing my senior consume a unhealthy part of my life. The very first step to beating any addiction is admitting you have the problem. It's not RuneScape, or even the medication, or whatever. It's you. You acknowledge that, you will never beat.
I believe one of these major aspects of
runescape 2107 gold addictive nature is readily and the concrete objectives. You aim to get 99 at a stat, or farm a boss for 1K KC or aim for a fall from a boss. Each of these goals have a very clear differentiation of"yes I have accomplished it" or"no I haven't". This is compared to other games such as shooters where you steadily improve, but besides rankings or MMR there's nothing quantifiable. I would even argue any game using standing or an MMR by definition increases both its addictive trend and subsequently the toxicity of its playerbase.
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