I think the
RuneScape gold magical in the'grindy' portions of runescape is. There is the classic'click on precisely the thing to get 6h' kind of mill, if you're into that. There's the'have a ton of varieties that are tiny that are different in what you have to do, but do this for 6h' kind of variety. And then there's the'do quite different and complicated chain of tasks for 6h' kind of grind. However, the very best part is currently mixing and mashing these. You get tired of one skill? Story is liked by you?
I categorize the things I do to'music','netflix' and'audiobook' levels. Fishing is a'Netflix' ability. You watch Netflix at precisely the exact same moment and put your man. Whenever the sound from RS changes, click. Dungeoneering is a'audibook' skill. You also can listen to an audio book while moving through the floors, although you can not really take your eyes away from the screen. I have to really concentrate on what I am doing a lot to see a show or listen to a sound book at precisely the same time, so I simply. Enjoy the narrative.
Basically, Runescape is a very *very* grindy game. Notably early on there are a lot of unlocks which keep things pretty diverse, but as you move on it takes longer and longer for purposeful new activities to unlock, whilst experience needs to hit new levels rises dramatically. With Runescape, aside from a few really novel quests which type of follow from a'point and click adventure' inspiration, the core levelling experience (not to mention obtaining gold to finance these skills) is hundreds of hours to max. The is* RuneScape.
I really enjoyed your answer, so people sometimes often confuse grind with"long and thorough game", may I ask now, do you discover the grind of RS3 to be engaging and fun? I believe that I (and many others here) see Runescape as a really good'casual' game. When I am in the mood to become invested and research, there is a compact but densely populated universe with innumerable unique interactions to test out. If You Want to focus on making progress instead, many skills are a Fantastic kinda grind- decently fun to get geared and put up and just get in the flow of training
Like, games such as WoW and FF14 possess HUGE worlds, but pretty much everything you can interact with in them are enemies (99% of that act identically to every other person ) or harvesting nodes which you just right click once and go on your own way. Maybe theres a world supervisor or something, but its all in most very predictable and limited, there isnt much to find, and thats even with things like FF14's Sightseeing logs and SWTOR's holocrons that reward exploration.
All of the supporting skills have unique mechanics and characteristics along with hotspots (well, almost all- I am pretty sure theres much purposeful gameplay distinction between Crafting to make sure armor sets and Fletching to create ranged weapons) so while everything is going to have some amount of"click and wait" to proceed, theyre distinct enough that they offer a exceptional feel to progress. Mining and botany are indistinguishable in FF14, mining
buy RS3 gold and woodcutting have some similarities but they Wind up playing out distinctly
The Wall