It's ultimately the exact same notion: you level-up, chase loot, and kill larger badder monsters. The real question is how long does this hold our collective focus. The sandbox character is refreshing meseta pso2, but it requires to keep us all interested outside the flashing neon lights and trendy looking combat. Can it have enough to do, and will the endgame be sufficient? It's something you do not know before a live ceremony game is actually out. PSO has traditionally been smart about drifting into the grind, therefore I have...
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