Excellent tips for RuneScape as we play! from sage's blog

How long before people can realize that RuneScape gold  how efficient can be fun for certain people? Yes, if doing it isn't a pleasure for you, then you're acting like a fool if continue to do it knowing that it will not be enjoyable for you, but the notion that being efficient eliminates the fun that many believe that it is ....wrong. Personally, I enjoy studying the most efficient ways to play and , at a minimum, trying these methods, even if it's just to make sure I don't end up not enjoying the results. Let people enjoy the game in the way they like it whether that's productive and relaxed or something in between. If you are enjoying the game you will enjoy it. It's not worth it to be concerned about how other people view your method of play.


It's true that people should play as they prefer. However, I do think it causes a problem when efficient playing will have an impact on the way people consume content. Looking for the fastest way to approach content can be enjoyable, but it also means that new content will become in a much faster manner than it otherwise. Again this is fine, but when the same players later complain about water shortages, it can be something of a problem because the time required to create durable content for a game such as OSRS is likely to surpass the time needed to create it in the pursuit of pure effectiveness.


It is impossible to avoid content droughts in OSRS since every major update requires a substantial part of the players to go through it, which is a good thing , but it comes with the expense of more development time and pre-planning, and then when realized it is made available as rapidly as is possible. Take grandmaster quests as an example, without guides similar to Song of the Elves can take up days of playtime with guides about three hours maximum. The only way to make fresh material last longer is to time block it behind items that can't be min-maxed like RNG or to implement gameplay loops that are fun in a way that they stand alone, like combat or raids and combat achievements, which are criticised in certain parts due to the fact that they're difficult to complete.


Min-max gameplay could cause its own issues with content due to its ability to be so great at what it does that developers can't keep up. It's the cost of having an experience built OSRS GP around content that needs to be refined and nearly universally loved by a highly well researched and active player base.


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