Well yes, a new animation could be good, but
RuneScape gold arrows through the chest, limbs falling off, this really is Runescape, not a horror movie or a DOOM sequel.I'm sure lots of us would like to see a different passing animation per way the person is killed, but it could be done without violence and gore. By way of instance, how's this for some.
Mage passing:The individual has been become a pile of black ash on the floor, like they were changed from the spell Ancient mage passing:The person is encased in ice, in a position as if they were planning to strike or reach for assistance, and then are shipped to lumbridge, plus they unfreeze as soon as they arrive.
Range passing:The person falls toward the archer who downed himand then vanishes, as though he had been reaching for assistance, but no gore,blood, or trapped arrows. Melee passing:The person falls and dies via the current death cartoon. Exception-Stab:The person falls on their behind as if in a spectacular play, then vanishes to lumbridge. Some are better than others, however, I never said I was an expert, bear this in mind, thanks.
Beds were put in RS to make it more like the actual world, however being able to sleep in them could make it interactive like the real world- Areas to sleep- Any masterpiece located inside either YOUR home (meaning just members) or one of your buddies house. Will energy be recovered, and if yes, how much? - Depending on the different kind of bed, your energy restore will be different.
Particular Candles - Light-Heals 59 energy over 24 seconds-50 construction-This bed could be so light, that it would fall randomly. No more"under the bed" items are available with this bed, however you'll gain a small amount of agility XP when this drops and you leap off the mattress. Dense-Heals 64 energy over 25 seconds-55 construction-This mattress won't fall like the Mild one, but it's compact enough that it hurts back your characters at times, which makes him unable to
buy 2007 runescape gold move after getting off the bed briefly.
The Wall