We have gathered the highlights for Phantasy Star Online 2 from Nfkjasfas's blog

Sega mentioned that crafting and gathering could be getting an overhaul, and while we didn't have a look at crafting, we did see how much nicer it would be to snag items in the field. Gathering can be performed on the fly PSO2 NGS Meseta, similar to Dragon Hunter: World. Get close to a product, and tap a button. Fruit can be harvested from trees, there are new docile creatures that may be searched for meat and other things and healing items can be found through the property as green glowing indicators called Resta Signals. It's much more intuitive than the current game.


Combat is very like PSO2's current combat system, right down to the firearms, Photon Arts and Photon Blasts. It is just faster, more portable and smoother. You will find no longer Perfect Attacks; instead, it is more like contemporary action games with combos and counterattacks. Dodging and obstructing is liquid for all classes too. Certain classes may see a difference in drama. There's no more attacking in the atmosphere indefinitely, so expect to be on the floor more dodging and countering.


Attacks and PAs are setup the same way they are now with certain buttons performing particular attacks or the 1-2-3 system. So far as PB's go, since Mag's will not be part of gameplay anymore, they act more like Complex Photon Arts, which have been released in Japan's PSO2 with Episode 6. Rather than summoning a monster, PB's will rather be a massive attack coping serious harm that should be recharged through battle.


Of the three classes they showed, Force had a few of the greatest changes. They now have a block much like Hunters in addition to their dodge, and it is a much-needed addition as they can be fragile and slowed down by Technique charging buy PSO2 Meseta. Techniques have also gotten better because they no longer must be charged to use. They finally have an uncharged strike that, while not as powerful as the billed variant, still does some fantastic damage.


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