On Thursday, Jan. 23, Psyonix introduced it's going to pull help for the macOS and Linux variations of Rocket League this March. After some frustrated feedback fromRocket League Trading the Rocket League community, the developers released a put up on the game’s subreddit, explaining the refund method and offering new records on why the company decided to pull Mac and Linux aid. Following some teething problems, Psyonix is now presenting a streamlined approach for attaining a reimbursement thru Steam.
Despite the brand new process, many commentators in the thread were nonetheless unable to refund their replica, or defined an extended conflict with Steam to make it take place. Despite Psyonix’s advice, a few gamers within the thread stated they could best get the refund through a guide refund price tag — in preference to a Steam bot.
A consultant from Psyonix defined that the developers would want to invest more into the macOS and Linux structures than before to keep those systems updated. Psyonix would also need to put money into common guide for the 2 platforms — as new systems ought to effortlessly damage on the DirectX nine substitute pipelines on Mac and Linux.
Psyonix additionally said that macOS and Rocket League Trading Prices Linux customers mixed account for only zero.Three% of Rocket League’s lively participant base. As such, the studio made the choice that those platforms aren’t worth assisting.
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