The way Blizzard speccifies your character's abilities in Diablo 4 is a blend of the game's design and gameplay of
D2R Items and Diablo 3. The executive producer and director of the Diablo franchise Rod Fergusson put it, "Diablo 2 was like locking yourself in. You could change your spec every time you faced a challenge. However, with Diablo 3, you sort of changed your character like you changed your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
Director of the game Joe Shely told Polygon in an interview with a roundtable in a roundtable interview that "having your character appear to be an amalgamation of choices you made can lead to intriguing decisions, or at the very least intriguing opportunities."Shely stated she believes that the Diablo group is conscious that the players particularly beginning, may not be able to fully comprehend the various classes' abilities. The players will want to try different classes.
"When you examine our respec system," Shely said, "which are applicable to both the skill tree as well as to Paragon for higher levels that is our final game advancement system. We've really attempted to design the system in a manner that makes it clear that the choice you make is important and that your character is different from everyone other character, however you're given a lot of freedom to test things out.
"You've been given the option to change the spec of
Diablo 2 Resurrected Items a point by point. It's easy to stop spending a point and use it for another thing however, as you progress further into levels, the cost increases to make decisions a bit more thought-provoking. Of course, you could also revise your entire tree in one go if you would like to build from the beginning."
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