Diablo 2 Daggers aren’t popular owing to their low damage. There is only one dagger-specific skill hanging around, the Necromancer’s Poison Dagger. However, that’s still an underpowered skill in Diablo 2 outside the early game or single-player.
Shorter and less damaging, these melee weapons may be used with a shield by any character, and usually have a faster swing speed compared to larger, two-handed models, though they are doing lower damage and also have less durability like a trade-off. These are best used having a shield, or dual-wielded if you're a Barbarian.
The Diablo 2 dagger class may be the only kind of weapon hanging around a Necromancer may use with his Poison Dagger skill. The skill adds poison harm to his melee attack but only works together with daggers. As it’s unlikely every other class may have much use for daggers since put into their low damage may be the fact that daggers possess a surprisingly slow Attack Rate, it appears as though saving high-quality ones for your Necromancer friends is going to be something to plan on.
Damage Bonus: This determines the way you multiply the product damage because of your stats to achieve the actual damage. Every 100 points for the reason that stat doubles your weapon’s total physical damage. All Daggers within the Expansion are 50/50 Str/Dex, meaning every 100 points of either of those stats doubles the weapon’s total (non-elemental) damage. This is an excellent thing since all points in Str or Dex add bonus damage.
Item Level: Used in many in-game calculations. Monsters should be of this level to drop the product, also it factors in when you are getting to gamble with this item type too.
Weapon Speed: A relative comparison with other weapons of the identical type. 0 may be the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is the same as a SIAS item. Characters are abbreviated for their first letter, with Am = Amazon and As = Assassin.
Range: Goes from 1 (least) to five (most), and it is identical for those weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All daggers possess the least range, one, just like most melee weapons.
THROWING KNIVES
Designed to be used like a ranged weapon, all throwing knives have lower damage hand-at-hand than when thrown.
Stack Size: Min = the tiniest stack a monster can drop. Max = the biggest a stack may be. Throwing weapons stack only on others of the same type and mods.
Throwing weapons are indestructible when employed for melee in Diablo II. In the expansion, each one within the stack has durability much like other melee weapons.
Throwing weapons will never be magical in Diablo II, only within the expansion.
EXCEPTIONAL
Poignard
9-18 Damage
16 Durability
Str Req: 25
Dex Req: None
Item Level: 31
Clvl Req: 19 * D2 Sockets: 1
D2X Sockets: 1
Range: 1
D2 Dmg Bonus: 100 Str
D2X Dmg Bonus: 50/50 Str/Dex
Inv Size: 1×2 Weapon Speed: -20
Attack Rate:
Very Fast: Am/As/B/D/N/S
Fast: P
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