Since its release in 2013, “Path of Exile” is no longer considered a
recent game, but because of continuous improvements, it continues to
receive new content, so I still consider it is still popular among
today’s players. With the new 3.10.2 update, Grinding Gear Games has
also taken a technical step. Besides the existing
POE Currency mapper, it also supports the Vulkan API.
According
to the developers, the video game engine on which the exile path is
based has been continuously developed in recent years to take advantage
of multi-core processors, but when using dynamic shaded systems, shades
may be loaded relatively frequently during the game, Which reduces
performance. Although DirectX 11 puts its work on threads running in the
background, it also requires core server threads to run graphics
drivers so that the GPU can use the uploaded shade.
The
latter is unaffected by the programs in the DirectX 11 API, and based on
the experience of developers, the built-in multi-thread optimization in
recent years will only make the situation worse. This phenomenon is not
unique and almost everyone complained about similar things before
introducing the explicit API. In short, the previous model did not allow
you to control the process of critical performance, so the program
developer could do nothing.
The solution is no explicit API
for the above problem, because the component that caused the problem (ie
the graphics kernel driver) does not exist, and the developer can
control everything from the program.
Grinding Gear Games
chose the Vulkan API. The renderer is still in beta, but compared to the
DirectX 11 option, it has provided a more consistent performance. The
current chief goal is to solve the problem of loading shades, so
sometimes, DirectX 11 will be faster, but the minimum speed of the
Vulkan API has been better. The later version of fix pack 3.11 will
focus on more general optimization of Vulkan images, which will increase
the average speed.
DirectX 11 is still the default mapper, but you can choose buy
POE Trade Currency
to switch to Vulkan API. For this reason, developers will recommend the
latest device drivers. Starting with the 3.11 update, I plan it that
Vulkan will become the default mapper, and from then on, they will focus
on the possibilities inherent in explicit APIs.
The Wall