Recently, I was thinking of RuneScape 2007 Goldcurrently
being played in the wilderness but will soon be relocated northwards to
Falador. The general idea is, however, a disaster. The minigames will
be placed in some random location, rather than ensuring minigames are
moved to correct locations according to their background.
To be
fair, I did decide to look at the mini-games that are available in the
wilderness. These minigames all seem to be "wild-centred", meaning that
they're not logically put away elsewhere.
The location of the
Mage Arena in the far north is frightening because you could be attacked
traveling. In addition, it doesn't permit you to utilize the full range
of equipment in the event the event of an attack. All the actions take
place in the wild. To remove it is not logical since it's an attempt to
show that wilderness safeguards work. Stealing Creation is a place to
the worship and resurrection of the spiritres who recur haunt godwars
battlefields.
The activities 2 and 3 remain, but I also know that
Clan Wars doesn't necessarily need to be a wilderness-based game. The
possibility of fighting one another for training purposes could be
easily transferred to Al Kharid's famed duel arena. The mages could
create an interdimensional rift employing the same method to create POHs
(yes, there's a backstory:D) and it's everything nice and classy.
Maybe the idea of Cheap OSRS Gold
creation can be moved, given that the revenants have gone into a
strange cave. I believe the central location of the mystic's camp is
best.
The Wall