The delusional alliance successfully made the path of exile more
difficult. Players who like the brutal encounter of this league will be
happy to hear that once Harvest is released, it will be added to the
core game.
Players will rarely have the opportunity to find
POE Currency
on the map. Unlike most league mechanisms that have become the core, as
more league mechanisms appear on the map, the chance of Delirium
spawning increases exponentially. For example, if players have
"surpass", "invasion", "breakthrough" and "legion" maps on the same map,
then their chances of finding a mirror are very high.
The
frequency of recalling the brand can be reduced, and when the monster
dies, the brand will land at its original location instead of below it.
Although these are undoubtedly large nerf, GGG added two new brand types
to keep the game style interesting. ance regrets that the brand's
behavior is like a trap, which will cause damage in a short time before
it detonates. The Arcanist brand activates supported spells, which
should allow certain powerful spells to work together, otherwise it will
not be possible.
The new Doryani prototype shown so far. This
unique armor can reduce the damage of lightning strikes, while exerting
lightning resistance to enemies near the user. Players will want to run
with negative lightning protection performance to maximize their
destructive power, but it is necessary to build enough armor to mitigate
this major shortcoming, otherwise it will be impractical.
The
Harvest League will give some love to two-handed weapons and grand slam
skills. Now, skills such as earthquakes and constructive grand slams are
considered grand slam skills, and new auxiliary gems can be used to
enhance the game style. Now, these skills should have full-screen AoE
when properly constructed, while also causing ridiculous damage to each
slam.
For those who haven't played "Path of Exile" recently due
to performance issues, Harvest League may be the time to come back.
GGG's new Vulkan Renderer has greatly improved game performance on
almost all machines.
Most maps in the endgame are full of
hundreds of monsters on the screen and trigger dozens of effects at the
same time. This will cause serious failures on most machines and low
frame rates, but even in the most intense Map encounters, many
POE Chaos Orb
players have reported stable frame rates. Once Harvest is launched, the
feature leaves the beta, and for most people, the game should run
better.
The Wall