Blizzard Entertainment called a stress test on Thursday at the World of Warcraft Classic PTR to see how much the volume of game servers can handle during the opening of the gates of Ahn'Qiraj are set to come in a few months with the start of Stage 5.
After the event in Silithus this week, Blizzard made a successful test call blue posts. Yesterday, the team went into more detail to explain what they have learned. While the show is loaded with lag and disconnections for many players, Blizzard community manager to convince everyone that struck the server to find the problem is the aim of the event-players were supposed to try to solve the server.
Lag around the gate opening AQ is not a foreign concept to veteran WoW player. When the event first occurred in 2006 during vanilla, there is a large amount of lag and server crashes adverse experience of the game as well. If you want to
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The main theme touches team is that the population density, optimize coding, and move players.With Silithus be the main area where the events occurred, the population density in the area can be excessive for the server. To overcome it, Blizzard intends to make some slight changes to the way that a coded message sent between characters and environments to prevent servers from being overloaded.
In addition, Blizzard said that, with it being almost impossible for anyone who has a character on the server is in Silithus at one time, there will be a system in place to move the character out of the zone to prevent too much lag.
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