Five Modifications I'd Like in EA FC 25's Ultimate Team from Karmasaylor's blog

With EA FC 24's Ultimate Team mode receiving mixed reviews, there is room for improvement in the upcoming EA FC 25. As we approach the release of the new game, I've identified five key changes that could enhance the FC 25 Coins Ultimate Team experience.


Collection Book for Duplicates:One of the most frustrating aspects of EA FC 24's Ultimate Team was the abundance of duplicate players and items in packs. The current system of simply sending them to the club or discarding them feels like a missed opportunity. In EA FC 25, I'd love to see the introduction of a "Collection Book" feature. This would allow players to store their duplicate items, serving as a library of all the cards collected. Players could view stats, chemistry, and even exchange duplicates for valuable rewards like coins, packs, or special player items. Not only would this help reduce clutter, but it would also give players a sense of progression and accomplishment as they fill out their collection.


Icon Managers:Another area that could use improvement is the handling of icons and legends. In the current game, they are treated like any other player, with their own individual chemistry links and stats. While this system works, it could be even better if players could unlock "Icon Managers" - special cards that provide unique chemistry boosts and abilities to icons in their squad. This would add more depth and strategy to building teams around these legendary players.


Infinite Rewards:I'd love to see the introduction of an "Infinite Rewards" system in EA FC 25, where players can continuously earn rewards for completing certain tasks or objectives. This could take the form of a weekly or daily challenge system, where players can earn coins, packs, or even special player items for accomplishing in-game milestones like matches played, goals scored, or other achievements. This would give players a constant sense of progression and keep them engaged with the mode for longer periods.


Reward Wins for Quitting When Drawing:In EA FC 25, I suggest implementing a system where players are rewarded for completing matches, even if they end in a draw. This could involve a small reward, such as a pack or coins, for every match that is finished. Additionally, players who quit a match before it's over should be penalized, perhaps with a temporary matchmaking ban or a reduction in their rewards for that session. This would encourage players to stick with their matches and provide a more enjoyable and rewarding experience for all.


The Ultimate Grind - One End-Game Evolution:Finally, I'd like to see the introduction of a single, ultimate end-game Evolution card that players can work towards in EA FC 25. This card could be the culmination of all the Evolutions in the game, combining the best attributes and abilities of multiple players into a single, super-powered card. Unlocking and upgrading this card would require a significant investment of time and resources, but the payoff would be a truly unique and powerful card that sets the player apart from the rest of the Ultimate Team community. This would give players a clear and compelling long-term goal to work towards, adding an extra layer of excitement and anticipation to the mode.


By addressing the pain points of EA FC 24 and introducing these innovative features, the Ultimate Team mode in EA FC 25 could become the best version yet, providing players with a more engaging and FIFA 25 Coins rewarding experience.


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