Additionally, graves lower the chance of RS by a huge amount from Wuyahong's blog

It's a bit odd that bossing at my RuneScape Gold level allows me to purchase multiple levels costing over 100 millions. I remember when launching DKs using firebolt was thought to be normal, now that's just ridiculous. The players who are at my level have played for about half the time as I have and are really into runescape. I don't like being the random freeplayer that people see and say things like, "wow 99 mage you are a scumbag." I find things getting too serious. Hopefully people will see where I'm coming from.

I was thinking recently about minigames that are currently in the wilderness, which will soon be relocated to a "Gamer's Grotto" north of Falador. But, I find the overall idea to be terrible. Instead of ensuring that minigames are played in the right places according to their origins, they'll be assembled in an unimaginative place.

Anyway I decided to take a examine the minigames that were actually found in the wilderness. Clan Wars. Most of these minigames seem to be strongly "wild-centered", which means that they make no sense if placed elsewhere.

The location of the Mage Arena in the far north is frightening because you could be attacked traveling. Additionally it does not permit you to utilize the full range of equipment in the event of an attack. The entire actions take place in the wilderness. To remove it would not make sense as it's an attempt to prove that wilderness safeguards are effective. Stealing Creation is a place to the worship and resurrection of the spiritres who recur haunt godwars battlefields.

I accept that actions 2 and 3, and Clan Wars, will continue. Also, Clan Wars does NOT need to be a wilderness-based. Clan Wars could easily be relocated to Al Kharid’s famous Duel Arena where they could fight for training purposes. The mages could set up some interdimensional rifts by using the same magic as to create POHs (yes, there's a backstory:D) and it's all fine and dandy.

Perhaps stealing creation could be moved, given that the revenants have disappearing into a mysterious cave. I believe the central location of the mystic's camp is best.

Fist of Guthix is a strange creature. It's located in low-level wilderness and there is no need to carry anything. The teleport option is available for players. You run the risk of being killed, but it will not cost you anything. Personally, I would not mind.

I have a concern regarding Sir Amik Varze. The White Knights, (By Guthix I would like to see them have an alternative title, similar to the Kinshra) are an army, political, and social organisation. However, in the feudal system (yes, RuneScape doesn't pay any attention to how nations are managed or the size of the land, places are too small) Knights are in the bottom of the heap, whereas the king, who is who is only defeated by the emperor is the highest.

Amik could be a ruler on the horse of the King if he wanted, but surely he'd also be a peerage to the Grand Duke. Burthorpe would then be a principality. But, I believe the principality is large and Burthorpe is just its capital.

As for the Kinshra: they were expelled from Falador and on mountains (I'm pretending the mountains separate Asgarnia & Misthalin from Wilderness... It seems odd to have a single mountain by it's own) So I'm guessing Daquarius is the chief and marquess of the Kinshra.

He is the lord of this title, which makes sense. Again Sir Amik is a knight and not a lord as Daquarius. Let's see, what do you think? Is it possible for a knight to lead a kingdom? Sorry for some unrelated parts. I simply copied and pasted the text from a RSOF posting.

The grave situation makes absolutely the most sense to me, for those who aren't aware, it's the arguement that gravestones aren't blessed because thieves will take your treasure. I can't believe that it was true prior to 2007. There was no grace period of six minutes to pick up your possessions.

One argument that has been discussed is the advent of new bosses requires graves, does it? Is that true? Tormented Demons was a new boss in 2008 and I am not aware of any. But I do, whenever I go out with my partner I pray for him (well I bless him, but he is yet to die). I can always make it back in just three minutes. The whole gravestone blessings argument doesn't apply to this game. Whatever the blessings on your grave, you can still make it back.

The Corpreal Beast is the other. It has been purposely made to not use the gravestone mechanism. Jagex should have looked at it and slammed the care bear bosses. Now you only have 2 minutes to return to your stuff. It's not possible to leave the property before it's the public's loot.

Finally Nex. I have yet to take on her. But, the majority of people believe Jagex has been working on this update for quite a time, so it's safe to say that Nex was designed to incorporate these features. While a blessing can assist you in getting back to your grave here, it is m belief that this feature would have been included in Nex's design.

They were designed to be used in lieu of gravestones and with minimal risk. A grave with no blessing lets you reclaim things from Bandos, KBD, Chaos Ele, Mole and apparently Zammy. DKs are, Arma, Sara and Sara can be located on graves with blessing

Additionally, graves lower the chance of RS by a huge amount. We know that someone will not bless your grave so that they have the chance to spit on your rage, but this is the purpose. They are not a penis. It is how the RS death penalty works and has been altered because of graves.

The blessing was not Old School RS Gold to replace friends picking up items and giving them back it was it was a way to allow friends to help you out in the event of your passing. The solution is simple You have three choices. Risk only what you are able to afford. We hope to see a reduction in gear players who are overloaded at bosses because now there's a slim possibility they could be ejected.

Previous post     
     Next post
     Blog home

The Wall

No comments
You need to sign in to comment