The Path of Exile Harvest League has been running for more than a
month, which is a bright spot for some players, especially due to its
special production method, but this popularity also ensures that the
league enters the home game?
Anyone who has played a bit of Path
of Exile may know the chaotic features made in GGG's ARPG. A lot of
trials and errors also make the equipment extremely powerful. Because
adventurers in Wraeclast can only produce very few things in a targeted
manner. POE Currency is the basis of the craftsmanship and perfectly reflects this-they randomly change the value of an item.
However,
this is indeed the first time in the Harvest League. The production
method in the shrine also allows casual gamers to make the weapons and
armor they need without having to buy them from others. However, the
developer explained that we should not stick to it: the harvesting
mechanics will not enter the main game...but maybe at some point.
The
developers are well aware of Harvest’s "deterministic" production
possibilities. This was particularly successful at first, but then it
became too trivial. The most powerful equipment requires a lot of work
and investment. If it is too easy to obtain, it will have a negative
impact on the in-game economy. The entire league needs some adjustments
to get a place in the main game. Players who want to occupy a place in
the game also need to Buy POE Items to make it easier to achieve.
Normally,
the probability of an Alliance mechanic appearing on the Atlas map is
10%, but this will definitely increase the frustration of Harvest's slow
game style. Therefore, developers will have to find alternative
methods. However, this is time-consuming and therefore not feasible at
present. In addition, there are database problems due to the amount of
data to be backed up. GGG explained on the official forum: "This is a
serious technical problem, and we must solve it."
The Wall