According
to Fortune Business Insights™, The global gaming market size is expected to gain momentum by reaching USD
545.98 billion by 2028 while exhibiting a CAGR of 13.20% between 2021 and 2028.
The
gaming market is fragmented by major companies that are focusing on maintaining
their presence. They are doing so by proactively investing in R&D
activities to develop engaging online video games. Additionally, other key
players are adopting organic and inorganic strategies to maintain a stronghold
that will contribute to the growth of the market during the forecast period.
Online video games have become more prevalent in recent years.
Most
people find online games attractive and a modest way to find free time from
their hectic schedules. Moreover, during the pandemic, the inclination toward
gaming increased dramatically. Many companies such as Nintendo and
Tencent witnessed an increase in their sales during the first quarter. The
former showcased a profit of 41%, as it sold many of its games digitally. The
demand for online games will be persistent in upcoming years, and this market
is anticipated to boom during the forecast period.
List
of the Companies Profiled in the Global Gaming Market:
Report
Aim & Scope:
Driving
Factor
Rising
Youth Employment to Spur Demand for Video Games
The
rising millennial youth population is expected to drive the gaming market
growth. For instance, a report from the American Association of Advertising
Agencies.Org, published in February 2019, mentioned that the generation z
population plays games daily. Their number is higher than that of millennials
by 84%. Moreover, rising disposable income is resulting in a higher
consumption rate of video games. For instance, the data released by the World
Bank.Org, states that the global youth unemployment in 2018 is 15.19% which is
a decline from 15.37 % from its prior year.
Market
Segmentation:
Based
on game type, the market is divided into shooter, action, sports, role-playing,
and others.
Based
on game type, the shooter segment held a gaming market share of about 23.35% in
2020. The segment is expected to experience considerable growth since it
provides 3D realistic graphics. It makes players experience a whole new
experience of the virtual world. This fascinating atmosphere provided by battle
games is driving the segment market.
By
device, it is segmented into PC/MMO, tablet, mobile phone, TV/console. On the
basis of end-user, it is bifurcated into male and female. Finally, the market
is categorized into North America, Europe, Asia Pacific, South America, and the
Middle East & Africa based on region.
Regional
Insights
Asia
Pacific to Remain at Forefront Backed by Rising Urban Population
Asia
Pacific – The
region is expected to hold the highest position in the market during the
forecast period. This is ascribable to the rapid growth in the urban
population. The rising awareness about trending video games is helping the
market to thrive in the region. The report from World Bank.Org data
suggests that in 2019 the urban population of the East Asia Pacific was 59.887
% which rose from 59.053 % from the previous year. The regional market stood at
USD 86.96 billion in 2020.
North
America – The
rising number of children with their smart devices is surging the market. For
instance, the data released by the National Public Radio.Org in October 2019
stated that more than half of the children in America possess their
smartphones.
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Detailed Summary of Research Report with TOC:
https://www.fortunebusinessinsights.com/gaming-market-105730